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Japanese Animation

Journal Entry: Tue Jan 24, 2006, 6:38 AM
An observation: In the anime series "Kareshi Kanojo no Jijou", there are a couple fo recap episodes in which they just show clips from previous episodes with narrative voiceover. The interesting thing was that, at the beginning of each episode recap, they showed some statistics for each episode. On average, it seemed that most episodes contained around 300 cuts and 2000 drawings. So a full half-hour episode only required 2000 drawings.

This is one of the key differences between Japanese animation and western animation - the degree of animation. While some people often to point to this difference as a reason to hold western animation in higher esteem, it does point out a very successful approach to efficiency and productivity. By careful reduction of animation, efficient reuse of base drawings and cycles, lots of pans and still frames, Japanese animators are able to produce much more footage in less time.

It would be interesting to try applying this technique to my own work.

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~wolfystroke:iconwolfystroke: Jan 24, 2006, 3:25:37 PM
hmm interesting. so your saying that japanese artists working on anime draw more than those working on western animation [i dont exactly know what that is]. that would be interesting seeing such lengths [as in a short film or show] incorporated into your work [since youve been dormant so long :cp]

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WOLF

uhg :shakefist:
~SiegfriedStauffenber:iconSiegfriedStauffenber: Jan 24, 2006, 4:39:26 PM
Just to give you an idea, in TV you get 60 images per second. Half hour means 1800 images to have get the show done. But to make an image you have to make each character, background, facial expression, etc. seperately. This means this to achieve one image for the show, you would need about 10 diferent pictures melted together. This means about 18000 pictures make an half-hour episode. You can reduce this number of pictures by reusing background (a thing western o eastern animators do very often), reusing facial expressions and 'bodies' of characters, reusing transformation or battle scenes (or just any other action scene), by making static scenes, etc. Heck, 2000 pictures means they almost used only one picture for each image part of the show. I think the avarage is on 3 to 4 pictures for each frame (picture that appears in the show).
~wolfystroke:iconwolfystroke: Jan 24, 2006, 6:42:06 PM
interesting thanks

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WOLF

uhg :shakefist:
~DovSherman:iconDovSherman: Jan 24, 2006, 11:43:44 PM
Your explanation is good but the math is a little off. Television frame rate is actually 30 frames per second. That means 1800 frames per minute. A half-hour show is about 20 minutes long without commercials so, if every frame were fully animated, as is more common in western animation, that would mean a total of 36000 frames or drawings, not counting additional drawings for separate layers (backgrounds, other characters, props, etc). So 2000 drawings is about 1/18 of what you'd expect if there were exactly one drawing per frame.
~SiegfriedStauffenber:iconSiegfriedStauffenber: Jan 27, 2006, 2:14:49 AM
hmmm.... I was told they were 60 frames per second in the NTSC system and 50 fps in the Pal system. I don't know if in animation they use 30 as it has the same effect, but the TV works at 60. Anyway, thanks for the information.
~DovSherman:iconDovSherman: Jan 28, 2006, 9:05:07 AM
I'm afraid you're mistaken but not far off. NTSC is actually kind of complicated. There are a total of 30 frames per second but that's produced by interleaving 60 half-frames per second. PAL uses 50 half-frames to produce 25 frames per second. Each format uses alternating horizontal lines to place each successive half-frame so that each 60th of a second, the image changes but half the time, what's being shown is a combination of half-frames from two different frames. The effect is that a total of 30 frames (in NTSC) are shown each second with the transition between each frame being smoother because of the interleaved tweening effect.
~SiegfriedStauffenber:iconSiegfriedStauffenber: Jan 28, 2006, 11:41:58 AM
ok... thanks and sorry ^^'''
~DovSherman:iconDovSherman: Jan 28, 2006, 1:46:31 PM
Don't be embarassed. I knew it was 30 frames per second but I didn't know about the interleaved half-frame thing until I checked around to see if maybe you were right about 60 frames. We live and learn, eh?
~astroXLR:iconastroXLR: Mar 29, 2006, 6:55:06 PM
You bring up interesting points. It should also be noted that in Japanese animations you typically see only one thing move at any given time. My guess is that you would try to keep Western standards in a Japanese style production. If you did that, you could also work more on the art style of your animations rather than solely an animation itself in the same amount of time.

My question for you is are you simply wanting to improve on the effeciency of the animation process? Or if not the process in general, at the very least, your process?

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