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November 25, 2005
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Cellular automata "Life" in 3D.

Select between rule sets by clicking the "Rule Set" button.

There are three rule sets: 4555, 5766, and 6777.

The first two digits in a rule set relate to living cells. If a cell is alive, it needs at least as many living neighbors as the first digit to stay alive but will suffocate if it has more than the second digit.

The last two digits relate to empty cells. If a cell is empty, a new cell will be born when it has at least a number of neighbors no less than the third digit and no greater then fourth digit.
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:iconhypercat-z:
Interesting but not easy to understand.
But the real problem is it's too fast! You should have putted a speed regulator!
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:iconkuginh:
interesting
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:iconjavamocha:
this is cool.
ive worked with cellular autonoma like this.
better representation than i was able to do
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:iconrobtcee13:
I detects a glitch. I've got cells that look like this:

..x
x..x
..x

..x
x..x
..x

And thus, they never die or reproduce. The generation just keeps goin' up. It's interesting.
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:iconsevenofeleven:
I tried to do a life sim in 3d using opengl and the results looked pretty cool, well for a millisecond before the image expanded beyond the size of the screen. Better luck next time.

Good job with this.
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:iconpiscatella:
Piscatella Dec 5, 2006
Kinda deprssing though... they keep decreasing (unless I do some thing wrong...). But after reading the title i thing I get it... or maybe not
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:iconredtrain66:
you could try it in 4D.
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:iconheterodox13:
heterodox13 Nov 26, 2005   Interface Designer
I like how your exmerimental flash work has a deeper purpose than experimentation. good work
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